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«Arena Player’s Guide A DIVISION OF MEDIA TECHNOLOGY LIMITED It is illegal to make unauthorized copies of this software This software is protected ...»

-- [ Page 1 ] --

The Elder Scrolls


Player’s Guide


It is illegal

to make unauthorized copies

of this software

This software is protected under federal copyright law. It is illegal to make

or distribute copies of this software except to make a backup copy for

archival purposes only. Duplication of this software for any reason includ-

ing for sale, loan, rental or gift is a federal crime. Penalties include fines of

as much as $250,000.00 and jail terms of up to five years.

Bethesda Softworks, as a member of the Software Publishers Association (SPA), supports the industry’s effort to fight the illegal copying of person- al computer software.

Report copyright violations to:

Software Publishers Association 1730 M Street, NW, Suite 700 Washington, DC 20036-4510

SPA Piracy Hotline:

(800) 388-7478 The Elder Scrolls™ TM and Copyright © 1993 Bethesda Softworks. All Rights Reserved.

Bethesda Softworks is a trademark of Media Technology Limited.

ii Software License Agreement This is a legal agreement between you, the end user, and Bethesda Softworks, a division of Media Technology Limited. By opening this sealed package, or using the software, you agree to be bound by the terms of this agree- ment. If you do not agree with the terms of the Agreement, return the unused software and all accompanying items to the place you obtained them within five (5) days of purchase for a refund.

Grant of License: Bethesda Softworks grants to you (the “Licensee”) the right to use one copy of the enclosed software program and written reference materials (the “SOFTWARE”) on a single computer at a single location subject to the terms set forth herein. Bethesda reserves all other rights not expressly granted to the Licensee. You may not transfer the SOFTWARE electronically to a network.

Copyright: This manual, packaging and the SOFTWARE are copyrighted. No part of this manual or the described SOFTWARE may be copied, reproduced, translated or reduced to any electronic medium or machine-readable form without the prior written consent of Bethesda Softworks.

Other Restrictions: You may not rent or lease the SOFTWARE. You may transfer the SOFTWARE and any and all accompanying written materials on a permanent basis provided you retain no copies and the recipient agrees to the terms of this agreement. You may not reverse engineer, decompile, disassemble, modify or other- wise create derivative works based on the SOFTWARE in whole or in part, except as expressly provided for in this License Agreement.

Dual Media: If the SOFTWARE package contains both 3 1/2” and 5 1/4” disks, then you may use onlythe disks appropriate for your single-user computer. You may not use the other disks on another computer or computer network, or loan, rent, lease, or transfer them to another user except as part of a permanent transfer (as provided above) of all SOFTWARE and written materials.

Termination: This License is effective until terminated. This License will terminate automatically without notice if you fail to comply with any provision of the License. Upon termination you shall destroy the SOFTWARE and all copies, including modified copies.

Limited Warranty If your SOFTWARE should fail under normal use within 90 days of purchase, return it to your dealer or directly to us for a free replacement. After 90 days, enclose $10.00 and return only the specific item of defective SOFTWARE directly to us. This Warranty applies to the original purchaser only. Other than provided above, should the SOFTWARE prove defective, you, the User, shall assume the entire cost of all necessary service, repair or correction.

Customer Remedies: Bethesda’s entire liability and your exclusive remedy shall be, at Bethesda’s option, repair or replacement of the SOFTWARE that does not meet Bethesda’s Limited Warranty and which is returned to Bethesda with a copy of your receipt. This Limited Warranty is void if failure of the SOFTWARE has resulted from accident, abuse, or misapplication. Any replacement SOFTWARE will be warranted for the remainder of the original warranty period or 30 days, whichever is longer.

No Other Warranties: Bethesda disclaims all other warranties, either express or implied, including, but not limited to, implied warranties of merchantability and fitness for a particular purpose, and indirect, special, or consequential damages resulting from the use of the SOFTWARE and the accompanying written materials. This limited warranty gives you specific legal rights. You may have other rights, which vary from state to state.

This agreement is governed by the laws of the state of Maryland. Address all correspondence to: Bethesda Softworks, 1370 Piccard Drive, Rockville, MD 20850-4304.



To be eligible for warranty protection, the original purchaser only must fill out and mail in the Warranty Registration Card within thirty (30) days of purchase. Failure to send in your warranty card within thirty (30) days of purchase will result in the loss of your warranty protection. Warranty protection is available only to the original purchaser. Bethesda Softworks reserves the exclusive right to determine warranty eligibility.


Technical Support & Customer Service Bethesda Softworks is always ready to try and help you with your software difficulties. Technical support is available at (301) 963-2002, Monday thru Friday, between 9:00 a.m. and 6:00 p.m. Eastern Time. Please be near your computer and have pencil and paper handy when calling. Customer Service is available at (301) 926Monday thru Friday, between 9:00 a.m. and 6:00 p.m. Eastern Time.

The Bethesda Softworks BBS Bethesda Softworks maintains a bulletin board service (BBS) for modem users. The direct dial telephone number is (301) 990-7552. Modem settings are: 8 data bits, 1 stop bit, no parity at speeds up to 14,400 baud. In order to use the BBS, you will need to set up an account at sign-on. In order to receive an account number, you will need to have a Warranty Card on file. Using the BBS, you may post messages and questions or receive demos or updates, 24 hours a day.

Bethesda Softworks On-Line In an effort to support our customers, Bethesda maintains a presence on numerous online information services. Presently these services include a World Wide Web site (www.bethsoft.com), internet email (tech_support@mail.bethsoft.com), Compuserve e-mail (71333,3511), America Online e-mail (Bethesda01), and Prodigy e-mail (BJSY29B). This list may change and Users should reference Bethesda’s own BBS or World Wide Web site for the latest information on which services are supported.

–  –  –

Documentation by:

VJ Lakshman Peggy Meile v Table of Contents Software License Agreement Warrior Classes

& Limited Warranty

Warranty Protection

Contacting Bethesda Rangers





Designer’s Note


Installation Guide

Mage Classes

Starting Options


Character Generation


Character Stats


Choosing a Face

Battle Mages

Character Stats


Page 1 of the Character Sheet...............13 Nightblades

Explanations of the modifiers..................14 Character Starting Page 2 of the Character Sheet...............17 Equipment

Armor Ratings

The Races

Character Class Descriptions...............21 Keys and Commands

Thief Classes







vi Hand grabbing icon–Use

The Necromancers

Snake-staff icon–Player Status Icon........32 The Wharf Rats

Parchment with lines icon–Logbook.......33 The UnderKing

Campfire icon–Camp

A Note on Thievery

Automap icon–Automap/ Continental Map

ESC key–Setup Menu

Character portrait The Continental Map

–Character Sheet

The Wilderness

Mouse Controls



The Cities of Arena

Days and Dates

Talking to the People

Getting Quests

The Temples

The Mages Guild

The Taverns and Inns

The Equipment Stores

Armor Pieces

Equipment Effects


Normal Weapons

The Palace

Healing up

The City Gates

Damage, Diseases, Curses, Etc...............77 Various Guilds

The Bestiary

Thieves Guild

General Hints and Tips

Mages Guild


The Dark Brotherhood

viiviii THE ELDER SCROLLS The Arena

T alin awoke in the darkened cell, his head pounding from the blow it had received. A single candle guttered and flamed in one corner. Occasionally the clink of chains could be heard as they swung in a slight, fetid breeze. He knew where he was now. It came back to him even as he struggled to his feet. Fighting off the nausea he made his way to a crude stone bench.

I have been taken by the Emperor, but for what? His thoughts were interrupted by a low moan that came drifting down the corridor outside his cell door. Suddenly he was glad for the obvious strength of his cell door. I have been left to die, he thought incredulously. They did not even bother to strip me of my possessions. Indeed, upon self examination Talin found that he still carried his dagger and his pouch of money. It seemed that the Emperor had no fears of his escape. And why should he? He did a quick circumspection of the room, finding that except for the slime covered walls and floor, no water or food had been left.

A slow death indeed.

Suddenly the air near the center of the cell seemed to brighten, slowly coalescing into a globe of brilliance. Talin fell back, shielding his eyes from the glare. The light receded, and in the purple afterimages of that burst he could see the shimmering form of a woman floating, her body draped in gossamer and blown by an unseen wind.

“Do not fear Talin, for it is I, Ria Silmane.” Talin looked on in shock as the figure of his friend took on form and substance, though somehow it did not seem to lose its edge of etherealness. “Ria! What in the name of the Lady has happened?” Ria’s face seemed etched in grief, drawn by a sadness he could not comprehend. “Talin, do you remember the last time we saw each other? It was at the Mid Year’s festival. I fear that is where the evil took form.” “What happened to you?” Talin asked in a shocked whisper. He had known Ria since he had been summoned to court to learn under her tutelage the ways of Sorcery. Ria had been the senior apprentice to Jagar Tharn, the Imperial Battle Mage of Tamriel.

“I am dead, Talin. Only my powers keep me in this form, though the pull to the afterlife is strong. I can resist, but only for a time. It is imperative that someone know the truth; that someone stop the evil which has struck from the heart of the Imperial Seat.” Talin sat down once more, his legs seeming to no longer obey. Left to die in a cell, my friend already dead? What has happened to us all?

1 “The Emperor is not who he seems to be, Talin. He is in fact, Jagar Tharn. The true Emperor was captured by Tharn and shifted to another dimension, a prison in which time runs much slower than on this plane of existence.” Talin looked up, his face a mask of shock and outrage, “But what of the Amulet of Kings?” “The Emperor is not dead. Only in the event of his demise would the Amulet warn the Elder Council. Tharn was meticulous in his planning. With time in the dimension in which the Emperor has been imprisoned running at a fraction of what it does here, it will be centuries before the true Emperor dies. And when he does, who will care? Those people will have seen the glorious rule of Uriel Septim VII end generations in their past. Tharn must be stopped, here and now.” Ria’s face had a resolute set, one that if Talin had noticed, would have sent shivers of foreboding through his body.

Talin looked around, “Why are you here? I am but one, and not skilled in much of anything. Why not go to General Warhaft, or the Imperial Guard?” Ria shook her head, “They have been captured along with the Emperor, and Tharn has transmorphed others to take their places, those who are loyal to him only. I cannot trust anyone else with this Talin. As you said, Tharn will not search for you as he would someone he considered a threat. Most of them are dead already. You can see the disdain the Wizard has for you, not bothering to even bind you in this cell. He does not see you as a threat, and in that arrogance he has made his first mistake.” For the first time the ghost of Ria Silmane smiled, and to Talin it was as if the sun had come from behind a cloud.

“I wish to escape, that is sure. Beyond that I know not what I can do, Ria.” “Take this,” at Ria’s gesture a ruby key flashed into being in a niche in the northern wall of the cell, “it will unlock the cell door. You are in the sewers of the Imperial City. If you make your way west, then south, I can effect your escape.” Talin thought a moment, “It will not do to have me surface in the City itself, for I would be quickly captured. I think it an uncommon occurrence to see a man pull himself through a grating on a city street. The guards at the least will have questions, ones I will be unable to satisfactorily answer.” Ria smiled again, “I am not as helpless as you may suppose. Even in this form I am able to work my magic, but to do so depletes the energy I use to remain on this plane. Your escape however is paramount to all other considerations. Get to the south-west corner of this sewer.

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